Wii Sports
- ThibaultPN
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- Inscription : mar. 08 nov. 2005 - 18:44
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Wii Sports
Voila c'est officiel il y aura plusieurs jeux de sport sur la wii connue sous le nom de Wii Sports, il y aura:
- Un jeu de tennis: c'est le jeu que Myamoto et Iwata on essayé avec le gagnant du concours lors de la conférence!
- Un jeu de golf
- Un jeu de Bassball
- Un jeu de Air Plane
- Un jeux de Ping Pong
En voici des images:
Le jeu de tennis:
Le jeu de Bassball:
Bien sur ce ne sont pas des graphismaes de "véritable" jeux de gofs et de bassball masi c'est ce qui plaira surement au joueurs de nintendo!
>Vidéo
Et il serait également possible de crée des personages cartoon avec nos têtes!
- Un jeu de tennis: c'est le jeu que Myamoto et Iwata on essayé avec le gagnant du concours lors de la conférence!
- Un jeu de golf
- Un jeu de Bassball
- Un jeu de Air Plane
- Un jeux de Ping Pong
En voici des images:
Le jeu de tennis:
Le jeu de Bassball:
Bien sur ce ne sont pas des graphismaes de "véritable" jeux de gofs et de bassball masi c'est ce qui plaira surement au joueurs de nintendo!
>Vidéo
Et il serait également possible de crée des personages cartoon avec nos têtes!
Dernière modification par ThibaultPN le dim. 28 mai 2006 - 11:56, modifié 3 fois.
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- Super Mario
- Messages : 762
- Inscription : mar. 05 avr. 2005 - 07:10
- Localisation : A bord de l'Atlantis
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- Super Mario
- Messages : 762
- Inscription : mar. 05 avr. 2005 - 07:10
- Localisation : A bord de l'Atlantis
Bien sûr que ce sera sur une seule galetteyoann007 a écrit :j'espère qu'ils mettront tout sur une seule galette au lieu de faire des jeux séparés, vu l'aspect technique... ce serait plus honnête (bon OK, je connais déjà la réponse )
Personnellement je pense qu'il sera moins cher que les autres jeux... on verra.
Le rideau de la Wii U avant la Wii U.
http://ridow.it
http://ridow.it
- ThibaultPN
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- Messages : 3086
- Inscription : mar. 08 nov. 2005 - 18:44
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C'est pas mal!! Mais pas super beau certains.
NintendoWii-fr.com
Donnez votre avis par mp vos idées, je cherche même des rédacteurs, testeurs!
Donnez votre avis par mp vos idées, je cherche même des rédacteurs, testeurs!
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- Metal Mario
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Haha, renseigne toi avant de faire le blazé ^^yoann007 a écrit :(bon OK, je connais déjà la réponse )
Enfin ça fait vraiment "jeux concepts faits à l'arrache pour démontrer les possibilités du gameplay de la révolution"... J'espère donc comme DraculaBattle qu'il sera offert avec la console, ce qui est somme toute pas impossible !
A Marcos, à la joie, à la beauté des rêves...
A la mélancolie, à l'espoir qui nous tient
A la santé du feu... Et de la flamme
A ton étoile
A la mélancolie, à l'espoir qui nous tient
A la santé du feu... Et de la flamme
A ton étoile
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je vois déja les parties de tennis a plusieurs... ça va etre du délire!!!
mais c'est vrai que j'espère que ces jeux seront pas trop chers!!
mais c'est vrai que j'espère que ces jeux seront pas trop chers!!
J'en ai marre des filles, j'préfère mon beau Cube. Lui me donne du plaisir et me rend heureux!!!
http://nvinh.skyblog.com/
http://nvinh.skyblog.com/
voilà mon avis qui est, à mon avis, un trés bon avis.Distendo a écrit :je suis vraiment pour ce genre de jeux: tu payes pas de directeur artistique, un pauvre graphiste, un pauvre programeur, et myamoto.
Ca te donne un jeu fun, pas beau mais fun, et genre si ils pouvaient vendre ça a 20 euros ça serais parfait.
Aprés t'en sort a la pelle et tu vends ça dans les superettes, a coté du rayon alcool (voir au milieu, à coté de la vodka).
Avis d'IGN. Pour ceux qui s'inquiètent déjà de devoir trop gigoter devant leur télévision, notez qu'on pourra choisir de jouer "réaliste" (debout) ou tranquil dans son canapé.
Sinon, il note que le jeu manque de profondeur à bien des niveaux, mais que il risque d'être le genre de jeu qui captivera les non joueurs...
Des jeux pour les joueurs (MP3, Red Steel) et des jeux sympa pour les non joueurs....
source ign :
E3 2006: 10 Minutes with Nintendo Tennis
The graphics do not make us say wow, but the simple play is enjoyable. First impressions.
by Matt Casamassina
May 9, 2006 - Just a few days prior to the Electronics Entertainment Expo 2006, Nintendo of America offered IGN an exclusive first look at some of its biggest Wii games. The brief preview of upcoming software was over almost before it began, and it both proved the console's potential and left many questions unanswered. IGN Wii's editor-in-chief Matt Casamassina has written a series of articles describing the approximate 10 minutes of play time he had with each of some of Nintendo's most important E3 Wii games. His impressions below:
When Nintendo said that one of its goals with Wii was to create an environment in which smaller, simpler games were nurtured, we had no idea that it was creating the environment for itself. But with Nintendo Sports Tennis, a title whose graphics border on the side of shareware demo and far away from the realm of next generation, it has done just that. This is exactly the type of simple tennis game that is sure to appeal to the mainstream crowd and just as likely to bore the hardcore one. We think, though, that whether you're the type who ultimately sticks with the game or alternatively tries it and moves on, you're sure to have fun while your attention is held.
Nintendo Sports Tennis is designed, according to Nintendo, to show off how the Wii-mote might be used in certain situations. The game doesn't use the nunchuck attachment at all. Neither does it use any buttons on the Wii-mote. Rather, all control operations are handled by the Wii-mote's accelerometer. And that's it.
How's that possible? Well, for starters, in Nintendo Sports Tennis, you don't actually control the generic tennis players that run around the courts. All on-court movement is handled automatically by the game. You merely control the swing of your athlete's tennis racket. Not a lot to think about, we know, but strangely it's somehow enough. This is because Nintendo and co-developer Intelligent Systems have created some compelling control mechanics that link the Wii-remote with various racket swings in the game of tennis.
This is a game best played with two or more players and that being true that's exactly how it was demoed to us. In our demos, two of us played doubles - we each controlled one person on a team and the other was handled by through artificial intelligence. The screen splits down the middle and you always see the behind-the-back view of your team. All you need do is hit the ball when it comes your way. But within those parameters there's a surprising amount of options and freedom, all made possible, of course, with the flexibility of the Wii-remote. Gesture a forehand and your character will forehand. Gesture a backhand and they'll backhand instead. You can lob the ball, add spin, or send powerful shots over the net, and it's all done with the motion of the controller.
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
The characters in the game are fairly basic. Plain, even. And the animation needs work. At times, it was difficult for us to tell if we were delivering a forehanded or backhanded shot because of the primitive graphics, which seemed to negate our attempts at trying different moves with the controller. On the other hand, we found ourselves intrigued by the fact that you can direct the ball on-screen simply by arching your shots in one direction - a highly intuitive mechanic that cannot easily be duplicated by analog stick configurations.
It's fun. Not brilliant. Nintendo Sports Tennis lacks depth on every level and what's there will, we think, eventually wear thin, but that noted we also believe that a game like this will perfectly capture the non-gamers the Big N is chasing nowadays. If a game like this were to ship with Wii as a demo, it'd make a ton of sense.
NOTE: During this hands-on session, it was unknown that Nintendo Sports Tennis would be part of the Wii Sports compilation game. Included sports are Tennis, Golf, and Baseball, all with a stylized look that's designed after 8-bit game design but with full 3D technology.
Sinon, il note que le jeu manque de profondeur à bien des niveaux, mais que il risque d'être le genre de jeu qui captivera les non joueurs...
Des jeux pour les joueurs (MP3, Red Steel) et des jeux sympa pour les non joueurs....
source ign :
E3 2006: 10 Minutes with Nintendo Tennis
The graphics do not make us say wow, but the simple play is enjoyable. First impressions.
by Matt Casamassina
May 9, 2006 - Just a few days prior to the Electronics Entertainment Expo 2006, Nintendo of America offered IGN an exclusive first look at some of its biggest Wii games. The brief preview of upcoming software was over almost before it began, and it both proved the console's potential and left many questions unanswered. IGN Wii's editor-in-chief Matt Casamassina has written a series of articles describing the approximate 10 minutes of play time he had with each of some of Nintendo's most important E3 Wii games. His impressions below:
When Nintendo said that one of its goals with Wii was to create an environment in which smaller, simpler games were nurtured, we had no idea that it was creating the environment for itself. But with Nintendo Sports Tennis, a title whose graphics border on the side of shareware demo and far away from the realm of next generation, it has done just that. This is exactly the type of simple tennis game that is sure to appeal to the mainstream crowd and just as likely to bore the hardcore one. We think, though, that whether you're the type who ultimately sticks with the game or alternatively tries it and moves on, you're sure to have fun while your attention is held.
Nintendo Sports Tennis is designed, according to Nintendo, to show off how the Wii-mote might be used in certain situations. The game doesn't use the nunchuck attachment at all. Neither does it use any buttons on the Wii-mote. Rather, all control operations are handled by the Wii-mote's accelerometer. And that's it.
How's that possible? Well, for starters, in Nintendo Sports Tennis, you don't actually control the generic tennis players that run around the courts. All on-court movement is handled automatically by the game. You merely control the swing of your athlete's tennis racket. Not a lot to think about, we know, but strangely it's somehow enough. This is because Nintendo and co-developer Intelligent Systems have created some compelling control mechanics that link the Wii-remote with various racket swings in the game of tennis.
This is a game best played with two or more players and that being true that's exactly how it was demoed to us. In our demos, two of us played doubles - we each controlled one person on a team and the other was handled by through artificial intelligence. The screen splits down the middle and you always see the behind-the-back view of your team. All you need do is hit the ball when it comes your way. But within those parameters there's a surprising amount of options and freedom, all made possible, of course, with the flexibility of the Wii-remote. Gesture a forehand and your character will forehand. Gesture a backhand and they'll backhand instead. You can lob the ball, add spin, or send powerful shots over the net, and it's all done with the motion of the controller.
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
The characters in the game are fairly basic. Plain, even. And the animation needs work. At times, it was difficult for us to tell if we were delivering a forehanded or backhanded shot because of the primitive graphics, which seemed to negate our attempts at trying different moves with the controller. On the other hand, we found ourselves intrigued by the fact that you can direct the ball on-screen simply by arching your shots in one direction - a highly intuitive mechanic that cannot easily be duplicated by analog stick configurations.
It's fun. Not brilliant. Nintendo Sports Tennis lacks depth on every level and what's there will, we think, eventually wear thin, but that noted we also believe that a game like this will perfectly capture the non-gamers the Big N is chasing nowadays. If a game like this were to ship with Wii as a demo, it'd make a ton of sense.
NOTE: During this hands-on session, it was unknown that Nintendo Sports Tennis would be part of the Wii Sports compilation game. Included sports are Tennis, Golf, and Baseball, all with a stylized look that's designed after 8-bit game design but with full 3D technology.